Closed SGde3a closed 4 months ago
Does it work if you press Game tab? Do you have your probe set to render dynamically?
Doesn't work in Game tab. Doesn't work setting probe to render dynamically.
This is a default installation. Default 'Sweeper' sample scene. No Hammer map has been rendered/baked.
Some more details... This is more about the ShaderGraph.
Environment map in scene works. Shadergraph 'preview' environment map doesn't, and shadergraph textures and reflections don't work in a material.
Tests: A new material, default 'complex' shader. Environment map works.
A new material, select a shadergraph shader (containing only a Red Albedo colour, 100% metalness, 10% roughness). Red shows in scene. No environment relections. If the shader contains textures. No textures show.
This works in scene now - A reflective Shader Graph in a material, applied to an object in scene. New 2D Skybox with Envmap Probe component, set to Render Dynamically. Existing Skybox was broken.
Reflections not present in preview windows for Shader Graph editor and Material editor.
ShaderGraph Reflections with Envmap works now in ShaderGraph, in Scene, and appears to work in Material editor (background is gray).
Describe the bug
Using a material with high Metalness. No environment map is seen. Only black.
To Reproduce
Expected behavior
More Metalness should = more Env Map reflected back.
Tried different Environment Probe settings. No difference.
Media/Files
No response
Additional context
No response