-
```
What steps will reproduce the problem?
1.when in single page view, switching pages is instant, however after rurning
frome one page tot the next, i have to wait about 2 secons until i can switch …
-
```
What steps will reproduce the problem?
1.when in single page view, switching pages is instant, however after rurning
frome one page tot the next, i have to wait about 2 secons until i can switch …
-
```
What steps will reproduce the problem?
1.when in single page view, switching pages is instant, however after rurning
frome one page tot the next, i have to wait about 2 secons until i can switch …
-
```
What steps will reproduce the problem?
1.when in single page view, switching pages is instant, however after rurning
frome one page tot the next, i have to wait about 2 secons until i can switch …
-
```
What steps will reproduce the problem?
1.when in single page view, switching pages is instant, however after rurning
frome one page tot the next, i have to wait about 2 secons until i can switch …
-
```
What steps will reproduce the problem?
1.when in single page view, switching pages is instant, however after rurning
frome one page tot the next, i have to wait about 2 secons until i can switch …
-
Implement spine flipping support for model.
Alternative solutions to look at during design:
- Spine component feature -- Preferred solution
- Scale x-1
-
Hello, so I wanted to try out 3.0 and began porting a game prototype I had in godot 2.1.4 and got a ridiculous "bug?"
![somethingwrong2](https://user-images.githubusercontent.com/15176623/31867076-45…
-
```
What steps will reproduce the problem?
1.when in single page view, switching pages is instant, however after rurning
frome one page tot the next, i have to wait about 2 secons until i can switch …
-
```
What steps will reproduce the problem?
1.when in single page view, switching pages is instant, however after rurning
frome one page tot the next, i have to wait about 2 secons until i can switch …