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Need to run Tempesta FW on a hardware server (probably to reuse the current website server) plus to KVM image. This is crucial since it affects the low level networking code of Tempesta FW.
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This can be reproduced by using Coil's `AsyncImage` without disabling hardware rendering:
```kotlin
AsyncImage(
model = "https://picsum.photos/id/237/200/300",
contentDescription = null,
…
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### Brief summary of bug
The Nag compiler mpi-serial tests are now failing on Izumi after the hardware rebuild. This is due to having trouble finding the Nag NetCDF shared library at runtime.
##…
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I'm not sure _how_ its not working, as my intent was to read IRQLINE_L, but its def different between the emulator and hardware. Maybe off by one?
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### Have you read the HackRF [documentation](https://hackrf.readthedocs.io/en/latest/)?
yes
### What outcome were you hoping for?
Check point measurement P15 depends from pin 3 (INTR) U19 SIS5351C …
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Possibly related to https://github.com/takahirom/roborazzi/issues/290
I had some regressions switching off my own homegrown screenshot code to Roborazzi.
Is roborazzi enabling hardware mode in …
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The software renderer customization point is currently the TargetPixel trait. I was thinking we could extend it be able to support hardware acceleration (SIMD, ST's DMA2D or NXP's PXP, or ESP's PPA).
…
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Hardware acceleration allows to dramatically reduce encoding time. Please add an option to choose encoder or autodetection of working one (not all encoders ffmpeg reports of actually work on a target …
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### I'm sure that
- [X] This device is still unsupported in the **current beta version** of this adapter
- [X] There is no other (open) request for the same device type (used the search)
### Sh…
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Missing on:
- headstage64
- NP1.0e
- NP2.0e