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![ask noesis](https://cloud.githubusercontent.com/assets/7980493/3379945/7b338158-fbfa-11e3-9a75-0ba878a1c8a5.png)
Hi, first Thanks for your time, Sec. sorry my english
i;m 3d modelere, and y try t…
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I propose:
- all "qer" textures (the textures for the map editor) doesn't need to be distributed I propose to create a "qer" folder outside of the texture folders where all the "qer" textures go, so w…
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We would have to keep them off of github ( it would be a license violation ) but we could figure that out.
Not cheap but I have more cash than 3d modeling skillz
http://3drt.com/store/
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Hi guys I thought I'd post this here in case anyone had any requests/suggestions or helpful information. When I start I will post links here and anyone is free to review/edit my work and criticize/co…
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Found this nice [handcart model](http://www.blendswap.com/3D-models/misc-objects/handcart/), could be used in combination with an collector as an upgrade of the basic collector.
http://www.opengameart…
stubb updated
11 years ago
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I have a scene where I am trying to simulate dice rolling. The dice are custom models using the ConvexMeshes using the FaceMaterial. They are fairly complicated, with around 2,000 vertices. Loading th…
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I used several different 3d tree generators to create tree model and export it as .3ds file. First I created a tree without branches and it successfully works in Rajawali (size of model file was 3 kb)…
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I'm not exactly sure whether this is an issue or a "we can't deal with every stupid corner case"; anyhow:
> > > prob = Prob(PSpace('abc'), number_type='fraction')
> > >
> > > print(prob)
Traceback …