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OpenTechEngine
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OpenTechBFG
Engine based on (RB) Doom 3 BFG aiming to allow the creation of standalone games
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added a reference in .gitignore about the file generated by gnome-builder
#158
BielBdeLuna
closed
3 years ago
0
added -ffp-contract=off and took out -ffast-math
#157
BielBdeLuna
closed
3 years ago
0
Update Heap.h
#156
BielBdeLuna
closed
4 years ago
0
pthreads problems
#155
aindros
closed
4 years ago
1
is there something about ffmpeg i'm missing
#154
jimmon89
closed
6 years ago
0
am i missing something about ffmpeg
#153
jimmon89
closed
6 years ago
0
am i missing something with the ffmpeg?
#152
jimmon89
closed
6 years ago
0
Lens Distort post process - WIP
#151
BielBdeLuna
closed
6 years ago
0
capable of compiling without JPEG, might break idSWF
#150
BielBdeLuna
closed
6 years ago
0
WIP - Font Tool
#149
BielBdeLuna
closed
6 years ago
1
Sound device
#148
BielBdeLuna
closed
6 years ago
1
Debug commands bring openGL problem?
#147
BielBdeLuna
opened
7 years ago
0
the UI still relies on ceGUI or SWF, we could have a fallback using the internal GUI
#146
BielBdeLuna
opened
7 years ago
6
The base game lacks a player model and it's script
#145
BielBdeLuna
opened
7 years ago
1
Add a Gitter chat badge to README.md
#144
gitter-badger
closed
7 years ago
0
Enable sdl2 per default
#143
damiel
closed
7 years ago
3
No cg
#142
BielBdeLuna
closed
7 years ago
5
macOS fixes
#141
damiel
closed
7 years ago
9
Compilation fails with gcc 7.1 (cegui/console)
#140
shmerl
opened
7 years ago
0
Make SDL2 on by default in cmake-eclipse-linux-profile.sh
#139
shmerl
closed
7 years ago
1
Scripts in OpenTechBFG/scripts have no executable attribute on Linux
#138
shmerl
opened
7 years ago
1
game doesn't "compile" the defaulted assets
#137
BielBdeLuna
opened
7 years ago
0
fixed compilation error with gcc version 7.1.1
#136
damiel
closed
7 years ago
16
allow modding when using *.resources files!
#135
BielBdeLuna
closed
6 years ago
0
Small quality of life improvement for kdevelop users
#134
damiel
closed
7 years ago
0
a small bug fix related to the CEGUI implementation
#133
BielBdeLuna
closed
7 years ago
0
CEGUI trully optional
#132
BielBdeLuna
closed
7 years ago
0
OpenGL 3.3 and less hate for Open Source drivers
#131
BielBdeLuna
closed
7 years ago
6
[Review] Renderupdate2
#130
damiel
closed
7 years ago
2
latest windows release crashes
#129
BielBdeLuna
opened
8 years ago
0
Initial update to glew 2.0.0
#128
damiel
closed
7 years ago
0
Make SDL 2 default.
#127
damiel
closed
7 years ago
0
can't compile
#126
BielBdeLuna
closed
8 years ago
1
Breakpad
#125
kortemik
closed
8 years ago
0
imgui tools
#124
DanielGibson
closed
8 years ago
0
appveyor tags to prevent infinite loop
#123
jarkortel
closed
8 years ago
0
updated artifact path
#122
jarkortel
closed
8 years ago
0
updated appveyor artrifacts
#121
jarkortel
closed
8 years ago
0
deploy on all branches
#120
jarkortel
closed
8 years ago
0
appveyor deploy
#119
jarkortel
closed
8 years ago
0
updated cegui submodule
#118
jarkortel
closed
8 years ago
0
package path for travis deploy
#117
jarkortel
closed
8 years ago
0
intall paths for sljl mingw
#116
jarkortel
closed
8 years ago
0
deploy directory fix
#115
jarkortel
closed
8 years ago
0
packaging deployment
#114
jarkortel
closed
8 years ago
0
Cpack
#113
jarkortel
closed
8 years ago
0
Breakpad
#112
jarkortel
closed
8 years ago
2
Cpack
#111
jarkortel
closed
8 years ago
2
symlinks for unix so it can be run from build
#110
jarkortel
closed
8 years ago
0
removed duplicate unicode statements for msvc
#109
jarkortel
closed
8 years ago
0
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