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OpenTechEngine
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OpenTechBFG
Engine based on (RB) Doom 3 BFG aiming to allow the creation of standalone games
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openal causes SIGSEGV on "crash"
#108
kortemik
opened
8 years ago
4
[Review/DontMergeYet] All sorts of things
#107
damiel
closed
8 years ago
4
Renderupdate [Review]
#106
damiel
closed
8 years ago
1
Basic build integration for breakpad
#105
jarkortel
closed
8 years ago
1
Cpack
#104
jarkortel
closed
8 years ago
0
Cpack
#103
jarkortel
closed
8 years ago
1
Cpack
#102
jarkortel
closed
8 years ago
0
savepath is inaccurate on mingw builds
#101
kortemik
opened
8 years ago
0
EnvShot
#100
ghost
opened
8 years ago
4
Cegui logging causes system installed instance to crash
#99
kortemik
opened
8 years ago
0
Vorbis
#98
jarkortel
closed
8 years ago
0
Updating the Readme to include information for linux users
#97
damiel
closed
8 years ago
0
Removed a doubled entry for OpenAL.
#96
damiel
closed
8 years ago
1
Corrected a little mistake in the readme from my last commit.
#95
damiel
closed
8 years ago
0
Updated README Fedora compilation and running the game part
#94
jarkortel
opened
8 years ago
0
We should look into integrating HDR and other enhancements from RBDOOM3-BFG.
#93
Depurture
closed
7 years ago
6
Imgui tools
#92
kortemik
closed
8 years ago
1
Imgui tools rebased on master
#91
kortemik
closed
8 years ago
1
Osx fixes
#90
kortemik
closed
7 years ago
1
Imgui tools
#89
kortemik
closed
8 years ago
5
Update the Readme to include information how to set up the cegui
#88
damiel
closed
8 years ago
0
Bugfix:
#87
damiel
closed
8 years ago
2
Renderfixes:
#86
damiel
closed
8 years ago
5
CEGUI scaling and Resorce loading issue
#85
ghost
opened
8 years ago
0
Engine looks for cegui related files in the wrong directory
#84
damiel
closed
8 years ago
4
glsl shader compilation fails on radeon hd 7850 using mesa
#83
damiel
closed
8 years ago
3
Game will not start at all with both 32-bit and 64-bit binaries
#82
deuxsonic
opened
9 years ago
12
Mouse issues
#81
ghost
closed
8 years ago
5
Build instructions are inaccurate and fail
#80
ericabxy
closed
8 years ago
8
Update FileSystem.cpp
#79
BielBdeLuna
closed
8 years ago
3
mouse wheel causes engine to abort because no weapons defined.
#78
kortemik
closed
8 years ago
3
Update README.md
#77
BielBdeLuna
closed
8 years ago
0
Collision issue
#76
BielBdeLuna
opened
9 years ago
6
DarkRadiant entity issue
#75
ghost
opened
9 years ago
6
OTE release binary needed.
#74
ghost
closed
9 years ago
3
engine segfaults when loading any light if no default light is present in the map
#73
BielBdeLuna
opened
9 years ago
9
Problems compiling on VS2015 Community
#72
ghost
closed
9 years ago
2
Code formatting
#71
Anthony-Gaudino
closed
9 years ago
45
Continuous Integration enchancements
#70
kortemik
closed
9 years ago
0
Open Dynamics Engine VS Bullet Physics.
#69
ghost
closed
9 years ago
7
Latest release build crash
#68
ghost
closed
9 years ago
8
Optimization for APU based systems.
#67
ghost
closed
9 years ago
8
Crosshair
#66
DanielGibson
opened
9 years ago
4
using the master as the newest stable branch
#65
BielBdeLuna
closed
9 years ago
2
travis test do not merge
#64
kortemik
closed
9 years ago
0
script for the base and the demo
#63
BielBdeLuna
opened
9 years ago
19
Crash Handler
#62
kortemik
opened
9 years ago
14
gamma colour correction settings?
#61
ghost
opened
9 years ago
3
bfg namespace for cegui-code
#60
kortemik
closed
9 years ago
0
Materials not reading png format
#59
ghost
closed
9 years ago
6
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