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Dear Simon,
I am reading your code of preprocessing. I have two questions in my mind about "RootTransfomer" ---
1> There are three kinds of transformations,hip-centric is clear, and in your paper,…
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This is an excellent work. As a student working on gesture generation, I am very appreciate of this code. Thank you.
However I've got a question for you guys.
I have a collections of video files…
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hello
In this video (https://www.youtube.com/watch?time_continue=208&v=rZn15BRf77E), there is a Unity Regargeting section.
Can you share the source?
Thank you
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Hi Peizhuo,
I'd like know that dose the "T-pose" of a character only depend on the "static offset" of the bvh file?
Since I had 2 characters with different T-pose(I saw the difference in the Ble…
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**windows 10** , **python 3.6**
when running 3dpose_estimate.sh it will always get stuck.. right at ipdb
i changed python2 to python within 3dpose_estimate.sh.
i tried adding neutral_smpl_with_coc…
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Hi,
I'm trying to install MocapNET on a Jetson Nano.
When running the initialize.sh script, I'm getting the following error:
```
/home/hans/MocapNET/dependencies/RGBDAcquisition/tools/AmMatrix/m…
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When I try to do skinning as supposed, I find the number of "mousey" is different with that in the "result.bvh" in "../retargeting/examples/crosss_tructure". I failed to merge the "result.bvh" with th…
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Hi,
Can I learn where the mapping part is where 2D-3D conversion is performed.
Thanks
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Hello there
First of all kudos for this interesting project. I have tons of animation and from time to time I bang my head on how to port them gracefully...
I'm try to run the demo but it fails.
…
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In styleTransfer,when i use other BVHs,why cant run the style_transfer/demo.sh successfully?
is my skeleton in my BVH is lack? the skeleton must match it that you give?