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_From @GophTheGreat on May 7, 2018 18:24_
From the support queue:
Dear Strange Loop Games,
I have another suggestion for an update. I was playing Eco a while back and I’m thinking that it …
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**Issue by [Trimatix](https://github.com/Trimatix)**
_Monday Aug 03, 2020 at 17:26 GMT_
_Originally opened as https://github.com/Trimatix/GOF2BountyBot/issues/71_
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e.g "item rarities gene…
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Minor issue, but definitely effects the polish of the game and makes it harder to know if it's worth opening a case. In Windows, when you mouse over a weapon case the item list is color-coded by the w…
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Void item sharing would be in a strange gray area between normal items (pure benefit) and Lunars (benefit with downside within the item).
If void items are shared as random void items you are esse…
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By example i would like to set COD at 8 amount as common treasure, 16 for uncommon etc. But actual yaml does not allow same material for different amount.
To solve this issue, it would be cool to be …
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# WIP
### Event Name
The Ability Tutor
### Rarity Tier
Common
### Waves
11-179
### Description
You encounter an ace trainer that offers to battle or unlock your Pokémon’s passi…
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Wheel encoders tend to be inaccurate for odometry due to mecanum wheel manufacturing tolerances. MecanumDriveOdometry uses this approach. Follower wheels are a much more accurate odometry method for m…
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Hi, Just wondering if there could there possibly be a way to ignore certain trait types in the rarity calculations? I have a collection where certain trait types are unique to every NFT - so don't rea…
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It should include:
*Name
*Pic
*Emoji
*Feeding restriction (type or awakenings)
*Number of slots
*Description
*Rarity
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