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See #1666, #402, #1021, #1124 for more a lot of background on the issue.
Basically, the original started code of vispy included some cool demos of shared visuals/data between multiple views. There …
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The blur is now constant. I would like to fade in & out the blur effect. How could I achieve this? Thanks!
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Although primitives with mode `POINTS` (point clouds) are loaded properly, the materials created (for URP, HDRP and BiRP) do not render points properly.
Points should be rendered as mentioned in t…
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[遊戲流程圖.pdf](https://github.com/keithlau2015/Final-Year-Project_-MazeChallenger/files/3794547/default.pdf)
[SW.docx](https://github.com/keithlau2015/Final-Year-Project_-MazeChallenger/files/3922081/SW…
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Some CTS tests fail on shader form/syntax variations derived by the GraphicsFuzz testing framework.
This is most likely fixable with effort within the implementations.
In the meantime, these use…
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Some kernels in TFJS may further improve the performance of TVM for the time being and Intel may provide them.
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Hi! Thank you for this sample!
I see one issue with vertex animation that I do not know how to fix. It does not work with motion vectors or work incorrectly.
Could you point me how to fix if it is…
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When I just run and exit project(even when open it inside editor), then app leaks a lot of nodes.
It can be shown when running Godot with verbose flag `godot -v`
Example of some leaks:
```
Resou…
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I use render scaling to hit 60Hz on switch. it worked wonders until i started using volume lighting: render scaling to 0.2 doesn't increase framerate. since the CPU is only at 7ms it is a GPU bottlene…
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Hi,
I'm just discovering Fluvio FX, it looks amazing!
Thanks for making it open for everyone.
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I wanted to test it in Unity 2020+ using HDRP 10+.
For some reason (I'm about to look more…