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Dear Keijiro,
Thank you for sharing this
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### For?
Other
### What can't you do?
I don't know how many people would use it but being able to make a shader then being able to bake out the textures for diffuse, metal, rough, etc which would a…
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### Beschreibung
Im Editor wird bereits über das Gizmos-System eine kleine Darstellung angezeigt, um zu sehen, wie weit ein Turm feuern kann:
![image](https://user-images.githubusercontent.com/740…
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### For?
S&Box, Other
### What can't you do?
I'm unable to plug a value into the Opacity socket on the Result node and have the effects be reflected in the Preview window.
### How would you like i…
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Hello, love that this exists, it's wonderful so thank you. I'm encountering an issue where if I enable decal renderer feature, my shader stops compiling with this error:
>Shader error in 'Shader Gr…
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Im using stereo videos in VR in Unity 2020 using the Ultra version. My question is how can I integrate AVpro video with Shader Graph and control what render to different eyes. I dont see any extra nod…
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This is the error I get upon installation.
>"Shader Graph at Packages/cn.unity.hairfx.hdrp/Editor/ShaderGraph/HDPipeline/SG_Hair.shadergraph has 1 error(s), the first is: >Validation: Source file …
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**Describe the bug**
I was very confused why lighting in my scene seemingly randomly broke, until I realized that
- all broken objects were editor-imported glTFast files
- all used glTFast shaders …
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I just tried switching to cmd-drawMesh but can't figure out how to get the depth texture. It seems that the screenmesh is included somehow?
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When I use the Lightweight rendering pipeline, I get some weird display artifacts with the Teleport prefab.
Current SteamVR downloaded from the Unity Asset store, and Unity 2019.1.1f1
I've tried…