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Hey,
cannon-es has a very good octree implementation for mesh collision ( using Trimesh)
https://github.com/pmndrs/cannon-es/blob/master/src/shapes/Trimesh.ts
would it make sense to try bvh in…
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This library looks great. I'm working with Three.js and just straight apache right now and having trouble including this in my project.
I might be missing something very obvious as I'm inexperience…
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Related to #247
The capsule collider being adjusted by all triangles on the stairs results in the character being pushed to the side, then sunk by gravity, then pushed to the side, etc. It results…
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- `three` version: `0.129.0`
- `three-stdlib` version: `2.1.0`
### Problem description:
When I try to get a production build with [shadow-cljs](https://github.com/thheller/shadow-cljs) (It uses…
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Support fast raycasting against clouds of points and lines.
Lines are a bit more complicated but points could just be considered every vertex of every triangle. While it wouldn't be completely effi…
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Nothing happens when using the click and hover callbacks shown in the example notebooks: `examples/labels.ipynb` and `examples/voxel_callback.ipynb`.
I get these errors in the Console:
![image](http…
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Hy,
today I updated my project to threejs rev 0.125.x and noticed an Error in "ThreeIntersectionUtilities.js".
The problem was that there is the Face3 class in use, what is not supported in thr…
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Give instructions in example pages
~_collision detection_~
https://gkjohnson.github.io/three-mesh-bvh/example/bundle/shapecast.html
~_get all triangles_~
https://gkjohnson.github.io/three-mesh…
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Hi again, I'm getting an issue when a raycast exactly lines up with one of the input mesh vertices. The raycaster returns nothing when it should be returning an intersection.
In the below image, i…
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Haven't had time to get all the data, but visually I have some screenshots. When I disable the BVH, and use un-indexed raycasting I'm seeing this:
![works](https://user-images.githubusercontent.co…