-
Hi there
I'm running into an error while baking externs and am wondering if anyone else has run into this issue or has some insight into what might be causing it.
I'm using:
Haxe 4.1.1
Mac Cat…
-
I built the engine, but when I package for html5 I get packaging failed, and this error:
UATHelper: Packaging (HTML5): LogTargetPlatformManager: Error: Invalid target platform specified (HTML5). Av…
-
Hello, thank you for putting this plug-in as open source free for everyone. If everything works as expected I will have a good milestone of my master thesis done already!
So I'm using Windows 10 wi…
-
[Enter steps to reproduce:]
1. ...
2. ...
**Atom**: 1.51.0 x64
**Electron**: 5.0.13
**OS**: Microsoft Windows 10 Pro
**Thrown From**: Atom Core
### Stack Trace
Uncaught Error: \\?\C:…
-
I'm not initializing the UJavascriptContext when the game begins. I am starting it on a trigger (Such as a user touching a block). Doing this I've noticed a large pause of about 1-2 seconds when calli…
-
Hello.
I encountered a problem. When using version 1.0 of HoudiniNiagara, the new spawn particles from houdini point cache will report an error: "Input has an invalid type:Module.Houdini.PointCache;T…
-
[Enter steps to reproduce:]
1. ...
2. ...
**Atom**: 1.51.0 x64
**Electron**: 5.0.13
**OS**: Microsoft Windows 10 Pro
**Thrown From**: Atom Core
### Stack Trace
Uncaught Error: \\?\C:…
-
**Issue:** While adding new sensor to a joint the process of creating new blueprints and making changes every time is a long process, it should be done in one click.
**Sugession 1:** There should b…
-
Hi.
I've been experiencing severe slowdown of the initialization of `CarlaUE4.uproject` when being operated with VirtualGL.
Normally, e.g., on a machine with a physical monitor, after executing `m…
-
无法编译该项目。要在Xcode中打开它吗?
Running Mono...
Running bundled mono, version: Mono JIT compiler version 5.16.0.220 (2018-06/bb3ae37d71a Fri Nov 16 17:12:11 EST 2018)
/Users/Shared/Epic Games/UE_4.24/E…