-
```
After the title screen, selecting a VMU to save to freezes the game. The
console window generates neverending 'Write to P4 not implemented' messages
(see pic for full message), and the game can …
-
```
Framebuffer effects in Skies Of Arcadia don't quite work right in nulldc (r56
tested) - what should happen is that the current image should be captured and
then used like a texture in the specia…
-
```
Framebuffer effects in Skies Of Arcadia don't quite work right in nulldc (r56
tested) - what should happen is that the current image should be captured and
then used like a texture in the specia…
-
```
Framebuffer effects in Skies Of Arcadia don't quite work right in nulldc (r56
tested) - what should happen is that the current image should be captured and
then used like a texture in the specia…
-
```
After the title screen, selecting a VMU to save to freezes the game. The
console window generates neverending 'Write to P4 not implemented' messages
(see pic for full message), and the game can …
-
```
After the title screen, selecting a VMU to save to freezes the game. The
console window generates neverending 'Write to P4 not implemented' messages
(see pic for full message), and the game can …
-
```
After the title screen, selecting a VMU to save to freezes the game. The
console window generates neverending 'Write to P4 not implemented' messages
(see pic for full message), and the game can …
-
```
Framebuffer effects in Skies Of Arcadia don't quite work right in nulldc (r56
tested) - what should happen is that the current image should be captured and
then used like a texture in the specia…
-
```
Framebuffer effects in Skies Of Arcadia don't quite work right in nulldc (r56
tested) - what should happen is that the current image should be captured and
then used like a texture in the specia…
-
```
Framebuffer effects in Skies Of Arcadia don't quite work right in nulldc (r56
tested) - what should happen is that the current image should be captured and
then used like a texture in the specia…