-
#### melonJS version
* melonJS Game Engine - v7.1.1
I'm trying to implement A* algorithm for path finding for isometric grid.
I'm using this example as base:
http://melonjs.github.io/melonJS/e…
-
## Description
- While reviewing the FOQUS test suite setup yesterday with @ksbeattie, we realized that `test_start_gui`, one of the tests in `foqus_lib/unit_tests/test_foqus_main.py`, fails
- Thi…
-
Sometimes the game takes a long time between turns.
This is largely due to pathfinding on the map, which causes thousands of evaluations, even when the answers don't change much.
-
The time complexity of this search is O(n), use of heap can reduce it to O(log(n))
https://github.com/mjs94NJIT/project2/blob/c428fd743aaeaef6c0936629784bc97120b7f95e/when_you_wish_upon_astar.py#L80
-
CPPN probably creates such a weird level that A* can't handle. Hasn't happened in Mario GAN #283
```
Exception in thread "main" java.lang.NullPointerException
at competition.cig.robinbaumg…
-
**Describe the project you are working on:**
Turn based strategy game. Godot 3.2.1 stable and C#.
**Describe the problem or limitation you are having in your project:**
No way to check are 2 po…
-
`
if tempNode is destNode:
optimalPath.insert(0,tempNode)
pNode = tempNode.pNode
while pNode:
optimalPath.insert(0, pNode)
…
-
I'm not sure why but my star search is not working...
This is my current game state:
![image](https://user-images.githubusercontent.com/6147142/74609482-4b8da500-50b8-11ea-910d-85ec059b04b6.png)
…
-
## Summary
I am including visualizations in my site built in [Rust with web assembly as a target](https://github.com/rustwasm/wasm-pack). I would prefer to keep the rust code in the same repo …
glfmn updated
4 years ago
-
**What version of OR-tools and what language are you using?**
Version: stable
Language: C++
**What operating system (Linux, Windows, ...) and version?**
MacOS Cataline
**What did you do?**
…