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Steps to reproduce.
- Setup Sentry using UPL and gradle with Unreal Engine
- Errors when building:
Code used (gradle plugin is disabled due to different errors)
```
android
{
/…
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Hi, I confront an error when I run "make package":
BUILD SUCCESSFUL
AutomationTool exiting with ExitCode=0 (Success)
Package.sh: Adding extra files to package.
LICENSE
CHANGELOG.md
release_…
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I'm currently building for iOS and I get the following error:
```
LogPlayLevel: UnrealBuildTool: In file included from /mac/gamelocation/Plugins/socketio-client-ue4/Intermediate/Build/IOS/SemiFutu…
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I add the pluggin today for the first time. I use Unreal 4.22 using the plugin 1.2.2 recently added. When I copy the plugin files to Plugin folder in my project Unreal didn't recognize, but it's recog…
lcdlv updated
5 years ago
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Output of the `ue4-docker info` command:
```
ue4-docker version: 0.0.27
Operating system: Windows Server 2019 Datacenter Evaluation Version 1809 (OS Build 17763.379)
Docker daemo…
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First of all, thanks for doing all this great work!
My project builds perfectly fine when using ue4 build, however when executing ue4 package, I get the following error. I'm not really sure what I'…
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Has anyone packages an Airsim game for linux sucessfully?
I am not able to package it.
It works when I remove Airsim but with Airsim I keep getting errors.
UATHelper: Packaging (Linux): UnrealBuild…
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See https://github.com/getnamo/socketio-client-ue4/tree/marketplace for work.
Currently have error stack:
```log
ERRORS WINDOWS 4.23 In file included from D:/Build/++Portal+Dev-Marketplace+Full…
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The program is never closing. It keep UE4 in the hand task while the project seams to close correctly.
Process:
Start with Visual Studio
Close Unreal Editor
Visual never stops.
Same with pack…
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Output of the `ue4-docker info` command:
```
ue4-docker version: 0.0.45 (latest available version is 0.0.45)
Operating system: Windows Server 2019 Standard Version 1809 (OS Buil…