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I need to try optimize this port.
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Hi
Ant seems to fail here. Please bear in mind that I have a working openfl setup here
build:
[exec] assets/
[exec] assets/audio/
[exec] assets/font/
[exec] assets/graphics/
…
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http://forum.haxepunk.com/index.php?topic=372.0
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When attempting to use the angle or scale-properties that leads to matrix transformations, this puts an Entity with graphic = Image to 0,0 and does not do any transforming at all.
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Okay so here is another autocomplete error.
When I press C-X C-O a drop menu says that there is no valid build file.
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Since upgrading to Haxe 3, OpenFL, and HaxePunk 2.3.0, Spritemaps with origins centered are rotating around the origin of their entity as if their origin were not centered.
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When you add text to anything when hardware rendering, it likes to just stick around, no matter how long it's entity has been gone.
I have a semi-complete solution in my dev branch. You can see the …
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This is seriously frustrating. I've been trying to get Haxe and HaxePunk to work all day. Openfl being absent is literally the only thing preventing me from doing any work today.
I tried to install i…
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tested on iPhone 5