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## Summary
After repeatedly trying and failing to click into jobs in the Concourse UI and asking coworkers about the same issue, I eventually realized that the UI will eat any clicks on objects if yo…
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Current drift is mainly due to low update rate from clients, and the linear update pattern. Adjusting the update rate allows for drift to converge with client->server latency, but this introduces add…
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portal.RemoteDesktop interface is not implemented, so we are lacking the ability to work with remote controlling Apps, like rust-desk.
Is there a plane to implement?
lessu updated
1 month ago
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@mattodd @KatoLeonard @Yuhang-CADD
**Conformation for MurD**
The previous study trapped the intermediate conformation of MurD that is not open despite the absence of ligands, nor closed in the pr…
ZigBu updated
2 years ago
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The current CharacterController3D requires constant updating when adding new features. This proposal proposes to update the behavior in favor of a more dynamic approach.
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## Signals
Instead of…
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Need some information on the file + geometry formats
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We can leave the mouse interaction class for now, but will our game incorporate mouse movement at all? Clicking, moving, dragging, etc? If not, we should get rid of Mouse.java
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**Godot version:**
3.3.2
**OS/device including version:**
Win 10
**Issue description:**
Using Godot physics KinematicBody jitters up and down when walking on the ground. It seems that…
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**Godot version:**
3.0.2
**OS/device including version:**
linux mint
**Issue description:**
I try to make a simple ragdoll and the movement went crazy with bullet but not in godot p…
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### What would you like to be added?
Make all generated applyconfigs implement some common interface that makes them identifiable as such, similiar to `runtime.Object`. How exactly that interface loo…