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Hi , first of all great work. I was wondering if it could be extended to `HrNET` as it is supposed to highly accurate ? Here is an implementation of it . I think it is possible , to dump the `json` fi…
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Hello, I just found today and I've been looking for documentation on how to use what's available before I do some tinkering and one thing I found here is that it seems to require a webcam. I do not ha…
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Hi
I have a problem using video2bvh, when I try to run demo.ipynb I have this error in the first cell :
ModuleNotFoundError Traceback (most recent call last)
in
----> 1 f…
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##### Description of the problem
Not sure if this is the same bug or two different.
1. Whenever SkinnedMesh origin is out of camera frustum, the mesh gets culled even if its actual transformed …
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I've watched the promo videos of results gotten with the library here:
https://www.youtube.com/watch?v=fH5e-KMBvM0
And I've looked through all 2-d points in your example .csv file here:
https://git…
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Hi, I am having a difficulty in understanding the position and orientation concepts given for each joint of the skeleton. What I am trying is to put head and hand models in right orientation and right…
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the output is a smpl's pkl file, can it convert to a BVH file?
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Is there some examples of python scripts for batch retargeting animation form a bvh to another bvh?
could it export skeleton map file and be imported by a batch scripts?
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Could you please document your pre-trained models, specifically, what they are expecting to get as an input?
I'm looking for a model that can minimally do body and hands, which I did see in your vi…
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The skeletal structure format of skeletonV3.ini have something in common with BVH (BioVision Hierarchical). But the BVH defines each bone using keyword such as CHANNELS, OFFSET. In skeletonV3.ini def…