-
The random raycast test occasionally fail. In the test name add the position and direction of the ray and see if we can recreate the issue in a visually debuggable context.
-
Add an example demonstrating how to create a BVH via webworker -- maybe even provide a utility out of the box.
```js
import { asyncGenerateMeshBVH } from 'three-mesh-bvh';
asyncGenerateMeshBVH(…
-
Hi Garrett! :)
I have a **question** concerning using **bvh.shapecast** in your [collectTriangles example](https://gkjohnson.github.io/three-mesh-bvh/example/bundle/collectTriangles.html).
I neede…
vatro updated
3 years ago
-
Hey,
after update todays threejs 123 release i found
https://github.com/mrdoob/three.js/wiki/Migration-Guide#r122--r123
-
I've got an edge case where I have a single point that fails to raycast depending on what mode I use. Using CENTER it returns a point, but using AVERAGE it returns nothing, even though the ray inters…
-
**Is your feature request related to a problem? Please describe.**
1000's of warning messages on the console increase the memory usage of an app until the app crashes, and duplicate warning message…
-
See discussion in #109
**Options**
- Check centroid vs check if any part of the triangle has been intersected.
- "Live" highlighting vs only selecting when releasing.
- Option to early out on …
-
Dear Simon,
I am reading your code of preprocessing. I have two questions in my mind about "RootTransfomer" ---
1> There are three kinds of transformations,hip-centric is clear, and in your paper,…
-
##### Description of the problem
When creating a polygon with constructPathShape.toShapes the order of the constructpathshapes commands plays a role which shouldn't be the case. (I think so)
I am…
-
This issue tracks design consideration for the v4 simplification. Instead of keeping separate design documents for each part of the library, we keep everything into one for simplicity.