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Dear mapcache maintainers,
Much appreciations for your relentless work and effort in making mapcache the great software it is.
I have enabled dimensions at tileset level having read dimensions d…
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In our OGC API server and client, we have implemented support for hierarchical collections to facilitate organizing a large number of collections and facilitating discovery by drilling down to the col…
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### Godot version
v4.0.alpha.custom_build [5c54770b7]
### System information
Windows 10, GTX 1050ti, GLES3
### Issue description
Tileset light occlusion leaks through
![1](https://user-ima…
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We can do panning in tmx-map editor (holding spacebar) but nothing similar in tsx-editor. Current scrolling with scrollbars and mouse is not as convenient as with spacebar.
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I would like to make a feature request regarding isometric tilesets.
Currently tilesets are arranged in a 2D square grid that is well suited for top-down tiles. However, this is not ideal when wor…
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It would be nice if a it was possible to tell Wang sets to get combined with one of the same name from a different tileset.
I’m thinking about something like ``.
This is helpful if you have for ex…
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After drawing a lot of sprites on one canvas is need to cut them into many files (for using with Tiled). Software for this task is not so smart, it can not recognize semantics of the images, and as a …
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So, as softwares like [SpriteLamp](http://www.snakehillgames.com/spritelamp/) are becoming popular, it seems that some people want/are using Normal Maps for Pixel Art. Some softwares, like [AutoTileGe…
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Experiment with having our own tileserver to do our own tilesets including hillshading and contours, for future deployments.
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I stumbled across [this discussion](https://github.com/qrrk/Catapult/issues/58) and I second this. But there's a bigger problem with UDP and Catapult.
The new structure that The Catapult uses since…