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The Quest platform is able to provide information on hands and controllers at the same time.
Should we expose this to WebXR? If so, should we create a new feature string?
/tpac expose hands and co…
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I am using react three fiber with Next.js. But when trying to import three-mesh-ui I get the following error. I am not sure what I am doing wrong. Any ideas?
I've installed
my dependencies
```…
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Over in https://github.com/web-platform-tests/wpt/pull/18004, a test that checks that the test device viewport matches the requested resolution was reverted:
```
- assert_equals(viewport.wid…
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While not as impressive as the WebXR version I want to create with the Sandbox, it might be interesting to create a background in 3D to add more interactivity in those computer that can hadle it. For …
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After entering WebXR mode the [ResizeObserver](https://developer.mozilla.org/en-US/docs/Web/API/ResizeObserver) doesn't run / get called anymore...
Is this intentional or a bug?
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There seems to be a lot of complexity created by having the `XRAnchor` creation/finding methods inside `XRPresentationFrame`.
For example, in the example code, we have to keep track of whether or n…
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Trying to pick this up to add webxr support, but code seems no longer to work. Even the demo no longer shows the boids. My experience with glsl is very limited, so any guidance welcome.
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I just cloned the project and built it for android right now and as far as I know all my google stuff has been updated but when I run the app on my android phone, it displays a prompt that I need the …
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Hello,
I followed @blairmacintyre 's discussion closely regarding the access the camera image pixels when using WebXR. I am not looped in on the latest discussion happening around the spec develo…
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WebXR demo experience with 3 different worlds which you can go between crashes on Wolvic in HVR during loading of assets. Please try: https://awe-demo-vr.netlify.app/ It works in great on a mobile 2D …