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```
Add the following functions to Game::
void Game::setAlliance(BWAPI::Player player, bool allied);
void Game::setVision(BWAPI::Player player, bool vision);
void Game::setAlliedVictory(bool alliedVi…
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- [x] Make the the spawn worker spell have a 0 cooldown value. 581b02858a1b33fe4ca30305731dd7c0c74c56f3
- [x] Make the spell be casted only if it's relevant. I mean if it has no effect, it shouldn't t…
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```
Add the following functions to Game::
void Game::setAlliance(BWAPI::Player player, bool allied);
void Game::setVision(BWAPI::Player player, bool vision);
void Game::setAlliedVictory(bool alliedVi…
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```
Add the following functions to Game::
void Game::setAlliance(BWAPI::Player player, bool allied);
void Game::setVision(BWAPI::Player player, bool vision);
void Game::setAlliedVictory(bool alliedVi…
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Hi, i've gone through all the permissions and the towny config, but I can't find what I'm doing wrong. Land that is supposed to be protected by towny is breakable by any member for some reason, and ev…
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### This is the exclusive thread for feature requests.
For further instructions check the wiki:
http://acemod.github.io/ACE3/wiki/user/how-to-make-a-feature-request.html
### Before reporting
- Any an…
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@eugeneloza @oyvindln @Wout-van-Dongen @akien-mga @hwoarangmy @Danimal696
Should defensive spells be castable on ally creatures or only on own creatures?
Other thoughts about this?
Let's have Heal i…
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In hydro all of the command line tools (SampleViewer, ListCameras, etc.) that used to be distributed in the prosilica_gige_sdk package appear to be missing. The package also seems to have been removed…
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![screen04](https://cloud.githubusercontent.com/assets/3302369/4472184/351e24ba-4944-11e4-9d3b-465b67d4ae7c.png)
![screen05](https://cloud.githubusercontent.com/assets/3302369/4472185/35232a6e-4944-11…
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