-
I've read the `new-movement` code roughly, nice work @mattyoung-improbable! and here's my naive feedback on it
1. the issue i already posted on discord.
character do a jump when i try to move ri…
filod updated
5 years ago
-
Hello, I'm confused with the PxActorFlag::eDISABLE_SIMULATION flag.
The API says "[...] can be used to reduce the memory footprint when rigid actors are for scene queries only."
What I was expec…
-
Ex: SessionController.getAllSessionsCharacters() should be in CharacterController
-
As previously described in issue #249, the tilemaps plugin will require a proper sample project before being released into the wild. Ideally, it should cover two distinct use cases:
- Side scroller / …
ilexp updated
5 years ago
-
## User Story
As a user, I want to game to proceed in sequential character turns ordered on the basis of character initiative.
Story Points: 5
Priority: Medium
Risk: High
## Task Breakdown…
-
With an extra week given for Release 2, refactoring tasks will be listed and completed here.
**Constructors over Property Setters**
Unity objects by default discourage the use of constructors, s…
-
When moving around, if mouse is clicking/dragging, player gets moved as well.
-
![image](https://user-images.githubusercontent.com/16894134/55286518-3ee45d80-53cf-11e9-9053-ec7659aeb23c.png)
I'm sorry but I tried many times to open the project by the beta version of unity, and…
-
## User Story
As a user, I want to be able to access my game account from a different computer.
Story Points: 13
Priority: High
Risk: High
## Task Breakdown
- [x] Create DTOs for objects t…
-