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In the regular draw mode, debug lines (drawn with DrawLine) only work properly with the software renderer. With D3D/OpenGL, they are white (due to fog) and mostly hidden (due to depth testing)
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Win8 will refactor some of the APIs (D3D, D2D, DWrite) and eliminates others (D3DX). Doing this work will help guide the direction of IvyEngine on Windows.
endy updated
11 years ago
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Testing with USB MJPEG Camera.
Enable HW Decoder in 'stdafx.h', #define MF_DEVICEMFT_ENUM_HW_DECODERS 1
On Intel Meteor Lake platform,
if enable MEP (by default), CreateDecoderHW( ) ret…
-
```
What steps will reproduce the problem?
1. Patch Firefox nightly with the attached files
2. Run the WebGL conformance test:
https://www.khronos.org/registry/webgl/sdk/tests/conformance/textures/te…
-
```
What steps will reproduce the problem?
1. Patch Firefox nightly with the attached files
2. Run the WebGL conformance test:
https://www.khronos.org/registry/webgl/sdk/tests/conformance/textures/te…
-
```
What steps will reproduce the problem?
1. Patch Firefox nightly with the attached files
2. Run the WebGL conformance test:
https://www.khronos.org/registry/webgl/sdk/tests/conformance/textures/te…
-
### Issue Description
I'm experiencing a repaint issue with FlatLaf 3.5.1 on Windows 11. My setup includes an AMD graphics card (RX 6700 XT) with three monitors (1920 x 1080, 120Hz). The issue occu…
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Currently only Windows (D3D11) is supported in upstream CEF (master v71+ as of this writing).
Run upstream cefclient with these flags:
```
cefclient --off-screen-rendering-enabled --shared-textur…
-
```
Description:
To instead current input data storage. It needs to work with D3D shader.
```
Original issue reported on code.google.com by `wuye9036` on 12 Apr 2014 at 2:18
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@Hi.
I installed ut patch 469D on my game a couple weeks ago.Was having some render issues so i switched from d3d then d3d9 to open gl which seems to work fine.
I run a server that according to g…