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Hi - One of my UI-based apps will startup/shutdown my gfx engine without exiting the app. I call GetWICFactory (false) when initializing, and SetWICFactory (nullptr) when shutting down. Calling GetW…
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Hello DirectXTK-Team,
I'm a huge fan of your work and of the clang compiler. So I decided to make a project with both of them. I had compiled the DirectXTK library with the Visual Studio 2015 compi…
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Hi, I am a modder using resorep which is a DirectX 11 texture replacer in order to recolor textures and load them back in game. The problem is only Photoshop has a dds plugin that takes advantage of t…
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Hi Chuck,
DirectXTK won't compile with VS 2017 15.3 and WinSDK 10.0.15063.0. I'm also on Win7 SP1 in case it is needed. Saw that you already fiddled with the /permissive flag in the past...
Here i…
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RS3 RTM (16299.15)
Cloned on 10/20/2017. I get the following error:
Severity Code Description Project File Line Suppression State
Error MSB4057 The target "MarkupCompilePass1" does not exist in t…
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Hello DirectXTK-Team,
does DirectXTK provide a way to render textures with a look up table for the color? Or change a specific color of a texture at runtime?
Or do I have to write my own shader? I…
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Hello,
I was opening this issue when you did last commit...
However, at https://github.com/Microsoft/DirectXTex/blob/31b6c9309c489ed90a012a06d2915f2b4c256d25/DirectXTex/DirectXTexMisc.cpp#L129
I th…
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UVAtlas lib currently relies on Windows.h and DirectXMaths.h which are not available on non Windows platform.
Would a Pull Request replacing all call to Windows specific headers with Platform agnost…
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Not sure if there is a setting I'm missing but if I don't resize the texture, the RGB data remains valid.
We've got a 2048x2048 DXT5 DDS texture which we want to half the size of, so using TexConv,…
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Hello again, is DirectXTex required to support 3rd party texture toolsets?
I got an issue loading a dds created through nvidia-texture-tool (the one referenced in your wiki): see attached test.dds …