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Heya,
related to #11188. This issue (here) in my case is the root cause for #11188.
When running Elastic Agent in unprivileged mode the system integration works (with some adjustments) reasonable we…
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### What version of Turborepo are you using?
N/A
### What package manager are you using / does the bug impact?
pnpm
### What operating system are you using?
Linux
### Describe the Bu…
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### Current behavior:
Spread allows to pass only exact type and thus brokes typescript type system
### Expected behavior:
Narrower type must always be allowed to pass to a wider one
### De…
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### Expected Behavior
FX should be blocked by the region I created
### Current Behavior
the FX still appear in the region I created to block them
### Steps to Reproduce
1. Create a region using t…
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### Type of Svelte app
Svelte Vite template
### Describe the bug
Element gets wrapped in a "data-action" div.
Div constrains the elements size.
### Reproduction
`Hello world
`
turns into:
`He…
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### Duplicate Check
- [X] I have searched the [opened issues](https://github.com/flet-dev/flet/issues) and there are no duplicates
### Describe the bug
DropDown control has the property 'height' th…
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Hello. I am currently interested in experimentally implementing an effect system library that supports Non-Scoped Resumption in mpeff, based on speff.
I noticed that you had previously attempted so…
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### What client do you play on?
enGB
### Faction
Both
### Content Phase:
70
### Current Behaviour
When you spellsteal an astromancer's molten armor, the armor does not do 75 damage when attacke…
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### What is the problem?
When the opponent leaves the game, the app sometimes gets stuck and must be restarted. This seems to happen when I accidentally close the “call draw/claim victory” dialog b…
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### Tested versions
Reprodicible in:
- Godot v4.3.stable
- Godot v4.0.stable
This bug is **not** in
- Godot v3.4.4.stable.
### System information
Godot v4.3.stable - Windows 10.0.1904…