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Hey, sorry if I missed similar issue or a solution for this, but I failed to find such.
In your web (https://get-ytt.io) it's written: ``Template any YAML content, including, AWS CloudFormation co…
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### Description
The point will probably end up with you anyway sunag, but I didn't want to write to you specifically every time. If things go like they did in the last six months, WebGPU will be we…
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I'd like to relight objects with other envmaps than the default one, but I can't seem to find how to (run render.py but change the envmap) ?
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Hi,
I tried white and grey furnace test with the roughplastic BSDF and I have mixed result (I was expecting less energy lost in those scenario).
Here is how it is setup, am I missing something ?
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Hello, I tried reproducing the bicycle scene, I ran the training, evaluation and relighting scripts but the final result doesn't look right. Any ideas what the issue could be ?
![00000_sunset](http…
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### Details
Source SDK 2013 Multiplayer (and Garry's Mod) support static prop lightmaps in the form of RGB888 (24-bit SDR) PPL files. According to the VDC Wiki's page on `VertexLitGeneric`'s [`$light…
piqey updated
3 weeks ago
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I successfully used CSM patchmaps to add surface bump in the fragment shader without need of map / bump texture. After chatting with Faraz, I'm putting my findings here to discuss what it could look l…
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### Describe the bug
Custom made components will sometimes be entirely removed after a new compile is completed. It seems to be at random after saving any scripts you have made changes to. The compon…
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### Summary
I would like to display a 3D rendering in my Streamlit application. To do so, I'm using [pyvista](https://docs.pyvista.org/) to render 3D models but nothing is displayed.
### Steps t…
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##### Description of the problem
I guess it may not be just a threejs issue but I ran into a problem when using a normal map with a mesh having mirrored uvs.
With the current code, my understand…