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FarazzShaikh
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THREE-CustomShaderMaterial
Extend Three.js standard materials with your own shaders!
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Losing Alphahash
#57
Jbmanllr
opened
1 month ago
1
Losing reflectivity of Physical Material.
#56
Jbmanllr
closed
1 month ago
1
examples for mapping color attribute? (never been done…)
#55
rohanrehman
closed
1 month ago
1
Broken examples
#54
mrdoob
opened
3 months ago
3
Textures
#53
mwmwmw
closed
4 months ago
3
Fixed minor typos in README.md
#52
Alkebsi
closed
4 months ago
2
Failed to resolve module specifier "crypto"
#51
Criska9527
opened
5 months ago
2
Accessing csm_FragColor values in if statement causes white rendering
#50
benedikt7
closed
5 months ago
3
Extending ShadowMaterial
#49
dan-edington
closed
4 months ago
22
Cannot use both csm_DiffuseColor and csm_FragColor in if/else
#48
tresabhi
opened
8 months ago
3
Feature request addition of transmision and thickness maps
#47
Thakisis
opened
9 months ago
1
docs: add tresjs (vue) to docs
#46
JaimeTorrealba
closed
10 months ago
0
Couldn't extend `<MeshReflectorMaterial/>` from `drei`
#45
nhtoby311
closed
10 months ago
1
How to change the opacity of extended material ?
#44
TheoGil
closed
11 months ago
3
TresJs implementation
#43
JaimeTorrealba
closed
10 months ago
2
Problem with using csm_PositionRaw and InstancedMesh
#42
ManHunterGroms
closed
1 year ago
9
Extended meshBasicMaterial does not have access to cameraPosition uniform
#41
chasedavis
closed
1 year ago
3
Waves example seems to be broken
#40
gabrieljreed
closed
1 year ago
3
Support macro defines like THREE.ShaderMaterial
#39
gydence
closed
1 year ago
1
Add a verbose parameter to disable the warning messages in the console
#38
AxiomeCG
closed
1 year ago
7
Warning: Function copy already exists on CSM, renaming to base_copy
#37
AxiomeCG
closed
1 year ago
2
Shader compilation failure if csm_Feature used is not compatible with base material
#36
chasedavis
closed
1 year ago
2
If the base material has a map, a CSM from it throws an error on three >= 0.151.0
#35
hamzakubba
closed
1 year ago
1
added csm_Bump with psrdnoise example for procedural bump
#34
chasedavis
closed
1 year ago
1
Add csm_Bump?
#33
chasedavis
closed
1 year ago
5
CustomShaderMaterial error
#32
NikitaShvetsovCode
closed
1 year ago
6
Dev
#31
FarazzShaikh
closed
1 year ago
0
chore: fix readme table formatting
#30
itsdouges
closed
1 year ago
3
Add csm_positionRaw to README
#29
itsdouges
closed
1 year ago
0
Can you disable projection in the vertex shader?
#28
itsdouges
closed
1 year ago
3
"Multiple instances of Three.js being imported" issue
#27
dannyWoodford
closed
1 year ago
3
Is it possible to output a normal from a fragment shader?
#26
drone1
closed
2 years ago
2
Restructure Repository to streamline development & releasing
#25
hmans
closed
2 years ago
5
Fix typo in link.sh
#24
hmans
closed
2 years ago
1
Override fragment normals?
#23
nwpointer
closed
2 years ago
6
ERROR: 0:645: 'csm_Normal' undeclared identifier
#22
Wambosa
closed
2 years ago
1
Shaders not working
#21
marcelpi
closed
2 years ago
2
.clone() does not seem to copy shaders
#20
hamzakubba
closed
2 years ago
2
CustomShaderMaterial does not support clone()
#19
vincent-lecrubier-skydio
closed
2 years ago
1
add comma in vanilla example
#18
seantai
closed
2 years ago
1
CSM doesn't source texture maps
#17
hmans
closed
2 years ago
3
Examples not working
#16
EdgeCaseLord
closed
2 years ago
4
Add PointsMaterialProps to iCSMAllProps type
#15
dsa
closed
2 years ago
2
Passing uniforms to shader
#14
Ettur
closed
2 years ago
11
Material must set Material.customProgramCacheKey
#13
gromgull
closed
2 years ago
4
Material gets recreated on every render loop
#12
gromgull
closed
2 years ago
7
release `2.4.3`
#11
FarazzShaikh
closed
2 years ago
0
updated three version
#10
henrywalkerdev
closed
2 years ago
2
Cleaned up Complex Powers example, added Hopf Tori
#9
stevejtrettel
closed
3 years ago
3
added Grapher Example
#8
stevejtrettel
closed
3 years ago
0
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