-
In your FAQ it sounds a bit like multiplayer isn't supported due to performance problems with the QC entity system.
But maybe coop multiplayer would still be feasible? A campaign with 2-4 players w…
poVoq updated
4 years ago
-
When i just start any openal app (e.g. GZDoom or FTEQW) it produces sound, but when i start openal app when something is already playing in background (e.g. any music player) there is no sound in open…
-
As we launch the containers using docker-compose an fteqwsv instance is created by the map-repo container:
`2f998bdce97a43bbfbffffcf47d073f5ea785f9c7721a42c3db55650456ae5d6 fortressone/map-repo:lat…
-
output from `$ ./build_wip.sh`
```
SVN Update
Updating '.':
At revision 5550.
--- Engine builds ---
Making Linux 64-bit... 88 seconds
Making Windows 32-bit... failed
Making Windows 64-bit... f…
drzel updated
4 years ago
-
As it is hard coded that the max notify time is 10, would it be possible to always have the lines shown, until new lines comes out and replace them?
-
If one writes an URL to a `.tar.*` archive (such as `.tar.gz`) in a manifest's `url` field, Scoop will download it but will only extract it to an `xa-tmp.tar` file. To fix this, 7-zip needs to be call…
-
I tried -lmscale with 32 instead of the default 16 and got the following:
![spasm0002](https://user-images.githubusercontent.com/10910745/30776532-ba70c188-a0b0-11e7-8f0c-1b0c32b43f18.jpg)
-
get developer to debug
-
Spike's comment here (#314): http://www.celephais.net/board/view_thread.php?id=60527&start=314
...lists FTEQW as supporting MP3 (only Win version), OGG (if user provides the DLL), and WAV.
He also l…
-
Nice features rundown at http://spawnhost.wordpress.com/articles/introduction-to-the-fte-game-engine/
It might be worth relaying some of that info.
Although there's still the usual FTE question abou…