-
```
What steps will reproduce the problem?
1. Play Hybrid Heaven
2.
3.
What is the expected output? What do you see instead?
Within the first 4 or so minutes of the game, you will come to a room whe…
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### Overview
We need to audit HfLA codebase files for spelling errors using the Code Spell Checker extension in VS Code in order to ensure site quality. Results will be categorized as misspellings or…
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It would be neat to see how your position in a ladder has evolved over time in a graph. Otherwise it's hard to see how your ladder position has changed.
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Hi!
I just tried Fragman, however the ladder calling does not work very well with my samples. GeneMarker has no problem calling all the ladder peaks.
Fragman skips a lot of peaks, and then ends calli…
-
-
### Describe the bug
My character was exploring a sewer system and decided to peek up a ladder instead of climbing it directly (I suspected there would be several zombies). However, this revealed t…
-
```
What steps will reproduce the problem?
1. Play Hybrid Heaven
2.
3.
What is the expected output? What do you see instead?
Within the first 4 or so minutes of the game, you will come to a room whe…
-
```
What steps will reproduce the problem?
1. Play Hybrid Heaven
2.
3.
What is the expected output? What do you see instead?
Within the first 4 or so minutes of the game, you will come to a room whe…
-
```
What steps will reproduce the problem?
1. Play Hybrid Heaven
2.
3.
What is the expected output? What do you see instead?
Within the first 4 or so minutes of the game, you will come to a room whe…
-
With quick code analysis, it seems that the CapeFeatureRenderer uses `abstractCleintPlayerEntity.isInSneakingPose()` rather than the model's `sneaking` field.
Likely a fairly simple redirect.
Ha…