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See right side of image:
![image](https://user-images.githubusercontent.com/6070165/27253177-0a589374-53b3-11e7-9327-11bc13abe871.png)
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I love the idea of this, and really want to convert my shader graph materials to use it, but I'm stuck on an issue that I'm not sure how to solve.
All I want is to create a multi-color material. (…
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Hello,
I recently found your channel and I really admire your work on ECS / DOTS. although the packages (entities, ... ) got recently updated and I was wondering if you plan on updating the code ?…
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It's usually easier to include an entire Unity project in a repo as that ensures packages.json and projectversion.txt are present.
If you'd prefer not to do that, could you make it clear in the rea…
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The absence of support for noise nodes, which are common in procedural texturing, precludes using this exporter in many cases. Implementing this support, while difficult, would let users avoid the ext…
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Have you given any thought on how the binding model from the CPU part of rust could look like? I have been thinking about this and wanted to ask what would you think to have something along the lines …
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Any suggestions on how to import the brushes correctly in Unity when using HDRP?
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Wet Stuff currently does not support the High Definition Render Pipeline. There are a few issues that need to be resolved:
* An alternate gbuffer shader needs to be written, to account for the diff…
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Hello, i'm use the three.js v0.90.0 and my node version is v8.9.3.
I can run the example's code successly and show the graph, but when i use three.js, it will happen error.
I try to find the que…
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## Description of bug / unexpected behavior
When drawing a line graph with vertex dots using the OpenGL renderer, the line is visible through the vertex dots:
![LineGraphExample_ManimCE_v0 10 0_…