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ALE-0.5.1 fails to build on Gentoo due to requiring a macro shipped with zlib to support pre-ANSI C compilers. The failures look like:
[ 0%] Building C object CMakeFiles/ale-lib.dir/src/emucore/un…
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Hi I get the following output which includes the score outputs from the game, but although display_screen and USE_SDL are set to true no game screen is returned
tim:~/Downloads/Retro-Learning-Envir…
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Hi there,
awesome work! I noticed that play.py doesn't compile due to a shape difference between the policy and the action space in your choose_action() function. However, by limiting the size of the…
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Hi, I got the following error when try to load the ROM, can you please assist?
(FYI : can compile the code successfully using the branch 1.0.2)
```
[inf] "MORTAL KOMBAT" [checksum ok] LoROM, 16M…
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Hi there,
The previous version of you code using `RL-Glue` is working good for me, but when I try to get the new version up and running I receive the following error:
```
> ./run_nips.py --rom breako…
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When I started training I got the error in the subject, so I changed the random_steps parameter to 1, and it started fine but failed after epoch 1. I commented the line that throws that error (agent.p…
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Hi, I've got some troubles with the given example in:
> ~/doc/examples
I try to run:
> python_example.py path_to_game_rom
But it fails with issues wrt argv[2], where I should provide some core…
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I try to modify the tensorflow DQN ALE version [this repo](https://github.com/gtoubassi/dqn-atari) to use RLE instead of ALE. However, I got the Segmentation fault error as follows,
> I tensorflow/…
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The image returned from `getScreenRGB()` with the Python interface has a resolution `160x210` (width x height), i.e. it is in portrait, while the image drawn in the SDL display is in landscape. I have…
svepe updated
7 years ago
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Hi, Godot Developers.
First of all I want to thanks to all of you for creating great game engine with very permissive license. Your effort will help many developers and students with tight budget to …