-
Hello,
I am having issues with COLLADA export and viewing in citydb_web_map. I import the files, manage to export and view geometry file in citydb_web_map, but when it comes to Collada, i stumble upo…
-
**Godot version:**
3.1 master
**OS/device including version:**
Fedora 28, 64-bit
**Issue description:**
A tree animation setup in a test project, it is valid (i.e the animation is connect…
-
With the current master if you only build a subset of importers there are missing symbols in the shared library. When switching to `BUILD_ALL_IMPORTER_BY_DEFAULT=True` everthing works perfectly fine.
…
-
Hi;
I am trying to add support for library animation clips to the Blender Collada Importer. The problem is that according to the specification animations shall only be applied to the scene animation …
-
Hi,
i´m using the 4.0.0 version of the the importer/exporter, when i export a little area of my database as KML/COLLADA/glTF the glTF files are missing. I only get the dae files. Have i to convert th…
-
I've just done stupid -Wshadow=local error in #25314. My question is whether the project will be interested in fixing these.
There's a list of 267 warnings I see:
```
673 ./core/math/face3.h:…
-
**Godot version:**
`master` / 430d84769
**OS/device including version:**
_Manjaro Linux 17.1_
**Issue description:**
If I import a Collada(*.dae) file which was created with Godot's Bette…
-
I want to put the gml made by Fme into DB and export it to Kml for use on the web.
My modeling is so close together that when I export to Collada, the size of the building suddenly grows and overlaps…
-
Hi,
I use the 3DCityDB Importer Exporter tool to export my own CityGML data in the 3DCityDB database, but when the process finished, the FME Inspector show there is no geometry about the export file.…
-
Godot 3.1, Win10
When Importing my animated character in the Open Collada (dae) format into godot the node Bip001 gets a Rotation of 90 degrees even though it has no rotation. This means that when …