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The collision engine has been improved to deal with Asteroids.
Furthermore it was improved to deal better with large entities, so you will significant speed-up when flying your bigger ship near other…
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I have remade the CMakeLists.txt for [Scalapack](https://github.com/scivision/scalapack) and created CMakeLists.txt for [Mumps](https://github.com/scivision/mumps). These allow building in parallel, w…
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### Issue Checklist
- [X] I have properly named the issue
- [X] I have checked the issues/discussions pages to see if the issue has been previously reported
### What platform are you using?
…
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Hi!
I noticed that in the `Cargo.toml` file Link-Time Optimization (LTO) for the project is not enabled. I suggest switching it on since it will reduce the binary size (always a good thing to have)…
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### OS
macOS 15.0 (Build 24A335)
### LinearMouse
v0.10.0
### Describe the bug
When I disable mouse acceleration with the button, the pointer is too fast even with speed set to 0 and moving the sl…
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Comparing my 'regular' PC (16cores) against my server (96 cores), there is almost 0 speed profit.
What is the decisive factor to run on-chain tests at faster speed?
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### Description
There have been multiple discussions around supporting higher vector quantization levels (e.g. more than scalar quantization can provide).
We (elastic) have been doing some researc…
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out-of-line definition of constexpr static data member is redundant in C++17 and is deprecated
Enabling `-Wdeprecated-redundant-constexpr-static-def` with warnings as errors causes fast_float to no…
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As discussed [here](https://github.com/fornellas/resonance/pull/72#issuecomment-2289840806), adding these flags decreases the final binary size significantly. Let's evaluate doing that.
As they see…
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In my project I have noticed that most of the time there is cache miss (No build cache found).
Upon further investigation I noticed that contents of the `hashes.json` for all builds is the same exc…