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Similar to the NME completion issue in general, I guess, but completion for a newly created HaxePunk project doesn't work for me, the targets I'm trying to build for are `android` and `linux`.
I tried…
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Creating a Text object on flash does always produce a ghost text at position 0, 0 with the same text.
``` as3
var txt:Text = new Text("Test", 100, 100);
addGraphic(txt);
```
Without the addGraphic l…
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Doing `graphic = new Text("hi");` currently breaks the game. The native Windows build stops responding immediately and the flash build just doesn't show anything.
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I'm having hard time reproducing it, but on several ocassions, completion has made vim jump to another file.
Will update this as soon as soon as I'm able to reproduce it, with logs/mess.
ghost updated
11 years ago
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Here is the commit:
https://github.com/MaskedPixel/HaxePunk/commit/4c22663853066dfece93662f0389991e7fa1b9f7
See the description for commit details.
I would submit a pull request except I have sever…
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I'm trying to set the origin of a spritemap in HaxePunk 2.1.1, but it only seems to work on flash.
Doesn't work on Windows, Windows Neko and Android.
For example, when I set the originX and originY o…
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In my opinion, these generic variable containers should be removed from `FlxG`, which is bloated enough as it is:
``` haxe
/**
* FlxG.levels and FlxG.scores are generic
* global variables that can …
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While working thru the tutorial (103) and having just added the ship, I added `-debug` while running under Neko. I clicked on the green box in the upper left & I got a crash with the following stack t…
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Hi,
I've installed vaxe and it seems to run great with standard hxml based projects. However I work quite a lot with Haxe NME and it would be awesome to have this plugin be compatible.
So far I've b…
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it should be "#if (flash || html5)" at line number 30 in com.haxepunk.utils.Key class
sorry for my english.....