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Our users consistently say that they want a more polished and complete base game.
So I suggest maintaining two games:
## Minetest Foundation (feel free to suggest a better name)
A base for mo…
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I have discussed it in this [thread](https://groups.google.com/forum/?fromgroups=#!topic/clojure/raxYhqEZb-4)
Cheers,
Jeremys.
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`test4_1` and `test4_3` pass and finish quickly, however `test4_2` times out:
```
*** Process exceeded time limit. Reaping children.
```
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Tracking issue for rust-lang/rfcs#1681.
cc @alexcrichton
## Stabilization TODO
Litmus tests:
- [x] - Does diesel work? https://github.com/rust-lang/rust/issues/35900#issuecomment-251242313
-…
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I could not find any other issue mentioning this, so I suppose most discussion about it happened over IRC.
In #5049 we discussed some things about scripting, and some said the Godot team is consideri…
ghost updated
7 years ago
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When mounted if you right click an object or cast a spell it used to dismount fully before attempting the action so the action was successful. Now it seems it tries to do it as you dismount so you get…
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```
There are a few things in the Sonic Hacking suite that are slightly off. For
instance, the sprite collision hitboxes shown for the main character are
slightly wrong, there is no sprite collision…
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```
There are a few things in the Sonic Hacking suite that are slightly off. For
instance, the sprite collision hitboxes shown for the main character are
slightly wrong, there is no sprite collision…
-
```
1) Here are several configurations to look at:
EEx2 and IOPx2 hacks are off -> black screen at start and nothing happens.
A lot of "EE NisPackedIrx.c( 195) : error" in console.
EEx2 only -> PCSX…
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Sooo,
currently the unknown6 packet got reversed. Need to implement that now. If you want more status updates you can follow or listen to my Twitter. https://twitter.com/Ar1iDev or the Twitter from Lo…