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We need to enable multiprocess to improve loading times and for all the perf benefits.
Currently it's blocked because there is a problem with shared video SurfaceTextures
needs #680
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**[Original report](https://bitbucket.org/rude/love/issue/1238) by Landon “Karai” Manning (Bitbucket: [karai17](https://bitbucket.org/karai17), GitHub: [karai17](https://github.com/karai17)).**
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It would be nice to extend math objects (vec3, mat4, quat) with custom functionality. That way if LÖVR doesn't provide something you need, you can add it yourself and have it work nicely. I have fou…
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I am compiling a [library](https://github.com/bjornbytes/lovr/blob/master/src/thread/channel.c#L47). Yesterday, it compiled. Then I upgraded from NDK 17 to NDK 18 in the Android Studio updater. Now, t…
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Tried to run it on my computer, didn't even open, no window or anything. Tried compatibility mode for windows 7 & 8, as well as running in administrator. I also tested both 32 and 64 bit releases. I'd…
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Maybe with some kind of manual camera control? Would be pretty neat.
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Hi,
Excellent job on this framework, I really love your website and docs as well, may I ask how do you generate all website + docs?
Thanks
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I've found the lack of a math library to be really painful. It seems that > 90% of projects end up bringing in a maf/cpml, so it makes sense to just provide it directly. Thoughts:
- Will other AP…
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To add to the roundup todo list, use the following markdown format.
```
- [ ] optional description [link name](/link/to/item)
```
So it generates the following:
- [x] optional description [li…
skial updated
5 years ago
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Here is a test file I have:
```
local shader = lovr.graphics.newShader([[
out vec3 lightDirection;
out vec3 normalDirection;
vec3 lightPosition = vec3(0, 3, 3);
vec4 positi…