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# Issue Prelude
**Please complete these steps and check these boxes (by putting an `x` inside
the brackets) _before_ filing your issue:**
- [x] I have read and understood YCM's [CONTRIBUTING][c…
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Really nice job with the path tracer, the implementation is very clean.
One potential issue I'm not sure about is that in the Disney BSDF paper for the transmission BSDF the half-vector for the ref…
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Hi Erich,
First of all thanks for this beautiful repository and all the work you are doing. Your shader code helped me a lot in understand the nuances of implementing a GLSL based path tracer (http…
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In the Sample Viewer, the angle of refraction seems to be incorrect, when compared to the ground truth (path tracer), or even to another rasterizer like Babylon.
Load the StainedGlassLamp model in …
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When I try to start the raytracing framework, my console gets flooded by the error down below.
My code used to work before, so maybe its due to an issue with the newest NVIDIA driver.
I am using a R…
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Hello,
I have a problem that seems to be related to the measure unit adopted. I would like to use obj models in scale 1.0 unit = 1mm.
![img_184](https://user-images.githubusercontent.com/81223042/11…
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Why do vars, when declared outside of a function, need a carriage return, so the variable is on the line below the "var" statement? This keeps tripping me up, and personally I wish it were not the cas…
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it's been more than a month since https://github.com/Cewein/nerv_pathtracer/commit/2b5fb4002459b63c3f11c6c4314d5b74b7524b6f
so here a run down of the actual state of the BVH acceleration :
- Co…
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Hi,
I am porting the renderer over to my GPL based SDF modeler / renderer.
I have some questions re data structures for the lights:
For radiusAreaType, x is the radius for sphere lights, z is…
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Hello everyone,
We are currently using OSPRay to render geometric models with simulation. (we are using 1.8.5, update to a more recent version is planned, but for the time being we have to use this…