-
Ming said it was too early to decide, but I wanted to get my thoughts down just to move the conversation online.
Assuming we will use Github pull request/code review, I figure there are two possibi…
-
To add to the roundup todo list, use the following markdown format.
```
- [ ] optional description [link name](/link/to/item)
```
So it generates the following:
- [x] optional description [li…
skial updated
3 years ago
-
Hello again!
Sorry for the long post, I wanted your feedback on the following big tech move I would very much like to take.
Starship Evo started its life as a voxel-based building game like many oth…
-
Hi glouw, looking through the discussion on the non-SDL2 gist you link in the readme. I may be wrong but I'm pretty sure that if you did go down the route of using the XRender extension instead of SDL…
-
**Operating system or device - Godot version:**
Windows 10, godot3.0alpha1
**Issue description:**
I made a kinematicbody2D and a tilemap, moving the kinematic body around worked as normal however…
-
Hi there,
I've been toying around with adding [faster](https://github.com/AdamNiederer/faster) to a few encoding libraries, and I noticed that I could get up to a 6x speed boost by using it in `wri…
-
Trips in A/B Street have to start/end at buildings; they can't suddenly spawn next to an empty lot. For development sites without any existing or under-construction buildings, there won't be any build…
-
Issue Documentation is http://handbook.arctosdb.org/how_to/How-to-Use-Issues-in-Arctos.html
**Is your feature request related to a problem? Please describe.**
We have been working with organisms…
-
PVector has the potential to be a very useful part of the Processing core. Sadly, anyone working with computational geometry using Toxiclibs, Hemesh, iGeo or my own Modelbuilder will have noticed that…
-
Waiting on https://github.com/parro-it/libui-node/issues/7