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Currently `rgframework` is very unstable and poorly defined as I am still experimenting with it.
Once I've worked on it some more I should start planning out the final look of the API and determine h…
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Hello again!
Sorry for the long post, I wanted your feedback on the following big tech move I would very much like to take.
Starship Evo started its life as a voxel-based building game like many oth…
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**Operating system or device - Godot version:**
Windows 10, godot3.0alpha1
**Issue description:**
I made a kinematicbody2D and a tilemap, moving the kinematic body around worked as normal however…
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Hi glouw, looking through the discussion on the non-SDL2 gist you link in the readme. I may be wrong but I'm pretty sure that if you did go down the route of using the XRender extension instead of SDL…
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Hi there,
I've been toying around with adding [faster](https://github.com/AdamNiederer/faster) to a few encoding libraries, and I noticed that I could get up to a 6x speed boost by using it in `wri…
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Trips in A/B Street have to start/end at buildings; they can't suddenly spawn next to an empty lot. For development sites without any existing or under-construction buildings, there won't be any build…
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Issue Documentation is http://handbook.arctosdb.org/how_to/How-to-Use-Issues-in-Arctos.html
**Is your feature request related to a problem? Please describe.**
We have been working with organisms…
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PVector has the potential to be a very useful part of the Processing core. Sadly, anyone working with computational geometry using Toxiclibs, Hemesh, iGeo or my own Modelbuilder will have noticed that…
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Crash during world play. Only have SE plugin and world gen mods. I can load in world and go to asteroid fields(asteroids load fine). If I hang around an asteroid field for a bit (usually 5-15min) I cr…
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Waiting on https://github.com/parro-it/libui-node/issues/7