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### Bug report
**Bug summary**
Coming from [this stackoverflow question](https://stackoverflow.com/questions/55665167/asymmetric-color-bar-with-fair-diverging-color-map) I was wondering if…
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#16908 has added the ability to call `Quadmesh.set_array` with a 2-D argument.
When a Quadmesh is instantiated, its grid of vertices is fixed. It would be good to
have `set_array` validate its argu…
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### Describe the issue
**Summary**
Right now, the coordinates of a Quadmesh, returned from pcolormesh, are not available to the end-user. They are stored internally in the `coordinates` attribut…
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### Godot version
3.3.4
### System information
Windows 10, GLES3, NVIDIA GeForce RTX 2060, 30.0.14.7168
### Issue description
Hello!
I am working on a prototype that uses 2D pixel art tiles ap…
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Win10, Qt5.10, vs2017, 02_base_app_quadmesh.pro
There are lots of compile error about GL.h(Windows Kits\10\Include\10.0.17134.0\um\gl\GL.h), I think it is a question.
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### Describe the bug?
Since today's update (2021.8.25.1127), I've found a world that will definitely stops working.
### Relevant issues
No
### To Reproduce
1.Open this world.
http://cloudx.azure…
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In #20237 we messed with the signature for QuadMesh. However the default for shading was changed from `'flat'` to `False`, which is not an allowable value.
1. This should be fixed, both in the c…
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### Godot version
3.4.beta.custom_build. 01ae4888e
### System information
Ubuntu 21.04 - Nvidia GTX 970, Gnome shell 3.38 X11
### Issue description
When executing
```
var temp_variable10264 =…
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### Description of new feature
Hi,
I am trying to make a simple 2D histogram
```python
fNtuple = uproot.open('nTuple_GGJets_Pt-15_13TeV-sherpa_evt71999.root')
tree = fNtuple['demo/EventTree'…
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### Godot version
3.3.stable
### System information
Linux, GLES3, GTX 750Ti (nouveau)
### Issue description
An issue similar to #48122 but between two sprites and a `Node2D` using `_dra…