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Currently, the `Dynamic` usage is meant to express update capability and with it the `TRANSFER_DST` flag is not required but rather implied. Is this what we want, or should we require the flag to be s…
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Hi,
i have a shader which uses roughtness texture how can i modify the base unreal shader (exodusmaterialfunction) to use it, i tried adding a texture props but was unable to find the connection to…
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Enhancement Request
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On an Ubuntu 20.04 host, I'm running a VirtualBox Virtual Machine with a Windows 10 guest operating system.
I cannot go to the Geometry Tab
![image](https:…
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### Describe the Bug
When playing the game at any time, many textures will become corrupted and garbled for a few seconds here and there. Some levels are really bad, most textures doing this very …
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Should be pretty straightforward to implement, though I'll want to include an option for keeping it in the main thread as well. Should make use of transferrables where available.
toji updated
12 years ago
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Seeing them occasionally as `VK_ERROR_DEVICE_LOST` coming out of `vkQueueSubmit`.
Symptoms:
- only happens on Sponza, which is a giant scene.
- once it starts happening, it keeps happening. Onc…
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PCSX2 recently added the option for dithering in hardware mode. It'd be great to see this feature added in PPSSPP as well.
![Capture](https://user-images.githubusercontent.com/34750422/102306194-e47e…
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I'm using 1.10.2 and am wondering how the Energy Siphon works as far as Tesla generation. What exactly do I do with it?
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Hi ! This is probably not a big issue but because `def delete(self):` is public and calls `def _delete(self):` should not we clear nuppy array as well as internal states for Texture2D, Buffer, FrameBu…