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More helpul instructions would be perfect, im new to unity and i just wanted to test importing this but i dont know what to do wih so many scripts
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Hello, I am trying to use your Unity package to measure the accuracy of my HTC Vive Pro Eye headset before starting an experiment. I have tried to run a sample scene using HTC Vive Sranipal or Tobii X…
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### MAX Plugin Version
6.1.2
### Unity Version
2023.3.33
### Device/Platform Info
Android
### Current Behavior
Gradle fail.
### Expected Behavior
Gradle successful.
### How to Reproduce
1. …
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I am trying to develop a pull request to fix #291 but when I try to build the SDK I get the following error when running `setup.sh`;
> FATAL: Failed to import /my/path/JimmyDeemo_facebook-sdk-for-u…
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Unity 2019.4.16f1
Corgi 6.6
Steps:
- Create fresh Unity project
- Import Corgi 6.6
- Import AI Brain Extensions from Asset Store OR install xNode, AI Brain Extensions for MMTools and AI Brain …
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### SPECIFIC ISSUE ENCOUNTERED
ARCoreSession raises NullReferenceException on termination of application
It also occurs in HelloAR.
log:
NullReferenceException: Object reference not set to…
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Error 2 The type or namespace name 'SkyboxMesh' could not be found (are you missing a using directive or an assembly reference?) H:\unity资源包\VirtualCrowds-master\Assets\Cardboard\Scripts\StereoControl…
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Is there any particular reason why only one script can be attached to entity? :)
This seems quite limiting as it reduces code reuse. Scripts should represent a custom component that default engine…
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# SPECIFIC ISSUE ENCOUNTERED
I'm testing this scene -> https://github.com/google-ar/arcore-unity-sdk/blob/master/Assets/GoogleARCore/Examples/AugmentedImage/Scenes/AugmentedImage.unity
And this Clas…
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Installing from nuget, the ScClient namespace is available in the C# environment and compiles success in the Visual Studio. But when run in the Unity, error occurs:
"Assets/Scripts/GameManager.cs(8,…