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Namespaces are likely coming eventually to wesl. They've come up in wesl design discussions several times, and the wgsl team has had [namespaces](https://github.com/gpuweb/gpuweb/issues/777) on the ra…
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## What problem does this solve or what need does it fill?
[FBX](https://en.wikipedia.org/wiki/FBX) is a commonly used file format for 3d models. Many 3d models & asset packs from asset stores, eg th…
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## Bevy version
0.14.2
## \[Optional\] Relevant system information
Arch Linux
AdapterInfo { name: "AMD Radeon RX 7900 XTX", vendor: 4098, device: 29772, device_type: DiscreteGpu, driver: "AMD open…
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## Bevy version
`main`
The `transparent_window` example appears to have broken.
![image](https://user-images.githubusercontent.com/2632925/217202619-7cc41eb1-e5ee-44cd-9647-e6310dd8412c.png)
…
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First off, **very cool project**. However, I seem to be having an issue with running it on windows 11. I'm not completely sure if this is limited only to windows, but I wanted to make it known and get…
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## Bevy version
https://github.com/bevyengine/bevy/commit/b24ab2e9fba5b81aba15da97b6551a4e99aad40c
## \[Optional\] Relevant system information
Windows
## What you did
Run `cargo run -p …
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## Bevy version
0.13
## Relevant system information
I'm running MacOS Sonoma, on the latest update, and am using bevy 1.13
```ignore
`AdapterInfo { name: "Apple M2 Pro", vendor: 0, device: 0,…
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Would it be possible to call redraw while we're resizing, so window gets updated immediately, rather than just stretching until we're done?
_Originally posted by @MiniaczQ in https://github.com/bev…
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I need to run some systems before closing the game, so I set the exit_condition of the WindowPlugin to "ExitCondition::DontExit".
When closing the game i get following errors:
```
thread 'Comp…
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Hey! Nice library! Hope to utilize it to its potential!
Is there a possibility to support Bevy mesh formats?
In the following format for example:
```
// ( inside a struct )
pub(crate…