-
Whenever you are working on a website with different sections, it's common practice to group each section with a `` or ``. This will help keep things organized and allow us to style it in more ways.
…
-
Moved from #851
Allow the ability to import ASE files or 3ds files that have meshes built to the right specifications to be considered Legal brushes. I've done this back in the day on Gunman Chronic…
-
**Description**
We create a Bitmap using a Graphics instance that is setuo like this
```
Bitmap = new Bitmap(canvasWidth, canvasHeight);
Bitmap.SetResolution(this.dpi, this.dpi);
Graphics = G…
-
i am not able to move any drawing created with these brushes. i believe there is no object stored in fabric for these brushes as a result, fabric is not able to attach any handlers nor have any fabric…
-
### Describe the bug
If place decal/overlay on cylinder or other spherical form and compile map - you will see lines on overlay/decal of texture that use brush on that was placed overlay/decal. It's …
-
Brush, Wrap and Pattern fills.
Those fills mode use current brush but only in **Matte** mode by default and ignore those modes.
Having **Color** (current foreground color) and **Cycle** maybe a ni…
-
```
Grafx2 uses the current background color to determine which part of a brush
is transparent.
In comparison, Deluxe Paint III - IV used the color index that was the
background color at the time the …
-
```
Grafx2 uses the current background color to determine which part of a brush
is transparent.
In comparison, Deluxe Paint III - IV used the color index that was the
background color at the time the …
-
The brush assets panel not longer has any further functionality. All that is left is that you can rename it.
We still have a delete and a save as button here, which we need to remove.
![38306863…
-
CTRL+Alt+LMB Actor selection has always been inconsistent, it would be nice if it gets fixed one day. Here is an example with a map to reproduce.
1. Load this map in Ued. [SelectionBug.zip](https…