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I think it's time that we put down a design for a type-based DSL which can specify ODEs, higher order ODEs, SDEs, regular jumps, DAEs, DDEs, PDEs, and all combinations. I think we actually get a DSL f…
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It seems that cellular noise need other treatment than perlin, value and simplex. But none of this is explained.
I tried to make cellular noise with fbm functions but they output gradient (perlin?) n…
mdkdy updated
7 years ago
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Would it be possible to add support for F3, F4, and F5 distances in Cellular noise?
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At Line No. 192: " Y"+String.format(fstr,(-yOrigin+yPerPixel*cp.control.getY(i+inc)))+
But should read: " Y"+String.format(fstr,-(yOrigin+yPerPixel*cp.control.getY(i+inc)))+
Is there any reason th…
ghost updated
6 years ago
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Ok, here's the deal :)
The foundation is considering an _iteration_ on the official logo. **This is not a re-design.** The community loves hexagons, hexagons aren't going anywhere, but some people wo…
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Implement the Worley Noise algorithm.
ssell updated
7 years ago
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I have:
- [x] searched open and closed issues for duplicates
- [x] read https://github.com/WhisperSystems/Signal-Android/wiki/Submitting-useful-bug-reports
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On further reflection, our justification for filtering isn't entirely accurate. It is possible for hyperspheres with low counts to reject the null, albeit requiring very strong log-fold changes. It's …
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## Context
Hi, I have recently implemented Dissonance into my Unity project using UNet High Level API. My project currently supports players being able to join and disconnect from a host server as th…
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Investigate how the world should be represented.
Findings should be documented somewhere on GitHub.