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**Describe the bug**
I am using VSG to perform some headless rendering (i.e. no Swapchain and no vsg::Window)
The code that I am using is very similar to [vsgheadless.cpp](https://github.com/vsg-dev…
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# Compatibility Report
- Name of the game with compatibility issues: NBA 2K14
- Steam AppID of the game: 255480
## System Information
- GPU: NVIDIA GeForce GTX 660M
- Driver/LLVM version: NVIDI…
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MacBook Pro Retina Mid-2015
OSX 11.5.1
Processing 3.5.4
I am using the Syphon Processing library and I have found a possible issue when it comes to using the filter() function inside of the PGrap…
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I don't know anything about F.LF's code, I'm just creating this ticket after some reading.
1. F.LF is performing bad in Firefox since version 55 (mid 2017!), at least on Windows machines:
https://…
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ICTouchEventDispatcher performs hit tests on each touchesMoved: event received, which results in bad performance when dragging over ICControl-based nodes. A draggable control will receive touchesMoved…
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### Describe the Bug
In Armored Core Nine Breaker, missions that feature small floaty enemies that appear from doors/hatches will get stuck in those doors, never leaving their initial spawn locatio…
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There are some UE games that have this issue when playing at uncapped FPS where sometimes enemies do not spawn. It happened in this game too. Not sure if you're able to fix it but I have to set uncap …
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```
VBA doesn't record a video in 60fps exactly. Sometimes, a frame is
duplicated, or over 1/60 seconds of audio samples are generated per frame.
As a result, a video/audio length becomes somewhat lon…
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```
VBA doesn't record a video in 60fps exactly. Sometimes, a frame is
duplicated, or over 1/60 seconds of audio samples are generated per frame.
As a result, a video/audio length becomes somewhat lon…
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As in the title.