-
**Describe the bug**
One CPU core is maxed out, and therefore the audio-playback will start to blubber. I do suspect a bug in the synchronization API of progwrp.dll
"Supermium 122.0.6261.152 (R6) …
-
**Godot version:**
3.2.2-beta4
**OS/device including version:**
**Issue description:**
OneShot node in AnimationTree does not change its "valid" property to false after it finished…
-
### Regression?
No
### System Info and Version
System/Version info
```sh
Hyprland, built from branch at commit c5feee1e357f3c3c59ebe406630601c627807963 ().
Date: 2024-08-16
Tag: , commits:…
-
### Regression?
Yes
### System Info and Version
System/Version info
```sh
Hyprland, built from branch main at commit 8f9887b0c9443d6c2559feeec411daecb9780a97 (Nix: remove unused dependencies)…
-
### Description
Using Skeleton utilise **a lot** of CPU time.
Skeleton usage examples page gives ~91% CPU utilisation on M1 Pro, while neighbour Props tab give ~0%
Based on my research it's cause…
-
**Describe the bug**
It has been observed that Animation Editor's widgets are invisible when the User tries to dock, undock or move them. This issue occurs only when the Animation Editor is maximized…
-
Hi,
I'm desperately looking for a way to allocate and use at least 2 framebuffers on a PI0 (bare-metal) in order to switch them every 60th of a second and provide smooth and *fast* animations.
I…
-
### Regression?
No
### System Info and Version
System/Version info
```sh
Hyprland, built from branch at commit 918d8340afd652b011b937d29d5eea0be08467f5 (flake.lock: update).
Date: Tue Jun 2…
-
**Describe the bug**
In the animation editor, right-click an instance under Actor Manager and click Hide selected instance. The selected instance cannot be hidden in the Atom Render Window window.
…
-
### Godot version
4.0 stable
### System information
Mac OS Monterey (12.6), Vulkan API 1.2.231, iOS 16.2 Simulator (iPhone 14 Pro), Intel chip CPU
### Issue description
When trying to e…