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Version 3.10-012
In the MIDI spec I found
```
84 0...127 Filter Type (SVF/Ladder) TP 0...40, HP 40...124, BP 124...127
```
It is not possible to to switch between Ladder / SVF via c…
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127 word ladder : https://leetcode.com/problems/word-ladder/
126 word ladder II :https://leetcode.com/problems/word-ladder-ii/
:100:
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I am noticing an issue in Homer 10's Call Flow dashboard. It seems that the Call Flow is not in the correct order which is making troubleshooting difficult.
I have a Freeswitch server (FusionPBX) w…
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We currently warp the player up and down if he touches the ladder north of the temple.
`Loki` reported this as a bug via mail and I agree that it feels kind of weird.
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Currently if your a builder and you are trying to destroy a tile it auto targets any structure blobs that are near it.
it makes mining without destroying your own doors very hard.
I propose that t…
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### Game Version
v1.20.0-pre.11
### Platform
Windows
### Modded
Vanilla
### SP/MP
Singleplayer
### Description
Rope ladders (flexible type) should at least have tooltip that says how to pick …
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### Describe the bug
The function `setVehicleComponentRotation` and `setVehicleComponentPosition` does not change the position and rotation of the collision model. For example, changing the rotation …
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### Description
I _love_ 13ft. Thank you for it!
I use [Homepage](https://github.com/gethomepage/homepage/) and I wanted my 13ft service to have an icon, so I asked my [InvokeAI](https://github.co…
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Building doors directly where a ladder is, either killing it (but not killing its support) or placing it above. The way it works now makes it too tedious to close openings crammed with ladders (like…
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### Checklist
- [X] I am not using Home Assistant. Or: a developer has told me to come here.
- [X] I have checked the troubleshooting section and my problem is not described there.
- [X] I have read…