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I build two copies of lovr. lovr-march is built from commit 58e59d9 Mar 3 2018. lovr-sept is built from 48dcb50 Sep 11 2018.
I load up this example.
https://lovr.org/docs/Animation
I have to down…
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I had many issues while compiling lovr on Linux Mint (Ubuntu derivate), most of them related to older system headers/libs being used instead of ones supplied in _deps_ directory.
In the end I manag…
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This sample program
```
function lovr.draw(eye)
local s = string.format("%s\n%d controllers", eye, lovr.headset.getControllerCount())
for i,controller in ipairs(lovr.headset.getControllers())…
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I am using the sept 11 master. I build two versions, one using -DLOVR_OCULUS_PATH and thus using OculusVR SDK and the other defaulting to OpenVR. I run the same test program in both of them.
They a…
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I felt like it was worth writing these up on GitHub as opposed to leaving the throughts in the eternal history of the Slack channel.
The general idea listed here is to tirn LOVR into an opinionated…
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I am working with an open source project called [lovr](https://github.com/bjornbytes/lovr) which [uses glad](https://github.com/bjornbytes/lovr/tree/master/src/lib/glad). Its current GLAD generation l…
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LÖVR already supports streams for audio sources. I would like to be able to get samples of an audio source which I think would require support of static audio sources. I'm basing this off of the love2…
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It should be nice to add [OSVR](https://osvr.github.io/) support to LÖVR since [a lot of devices supports it](https://osvr.github.io/compatibility/).
The [ClientKit](http://resource.osvr.com/docs/O…
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Have been using RenderDoc 0.9x (don't remember) with https://github.com/bjornbytes/lovr (a self built version...) on Windows 10. It worked great.
Today opened it and it asked if I wanted to upgrade…
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It’d be helpful to have a few more texture slots available in Material—just having “diffuse” and “environment” is pretty limiting. Assuming most folks these days will use a nominally PBR shading model…