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If so, I have some experience with CMake and I would love to help out if I can during the transition.
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I'm currently on v.0089 and I'm seeing problems with vehicles maintaining a straight line while on a road. A tractor, be it with or without a trailer, will stay on course for about 5 seconds and then…
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tl;dr http://youtu.be/YNCj50dmgB8
# game SELECTION menu instead of match SETUP
If one thing was learned early in discussion of singleplayer it is this:
> any meaningful single player interface has t…
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http://pastebin.com/9sC2fkDr
That is the exception.
It seems I am getting a 403 Forbidden to a server.
I saw a few people having this problem back in February. However, their problem was during ins…
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I have the code in this repo: https://github.com/EpicMinecraftModders/EquivalentExperienceExchange
I called:
RenderItem renderItem = Minecraft.getMinecraft().getRenderItem();
renderItem.get…
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Update(7-marts-2016)
first working beta3 image online.
MK PR passed build tests.
ready for signoff.
https://drive.google.com/file/d/0BwyLvgyVIdi8WFBraENyZ0dQUXc/view?usp=sharing
https://drive.goog…
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### This is the exclusive thread for feature requests.
For further instructions check the wiki:
http://acemod.github.io/ACE3/wiki/user/how-to-make-a-feature-request.html
### Before reporting
- Any an…
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Hi, I started experimenting with scriptcraft a couple of weeks ago. Well done and thanks _so_ much! This is a great idea and I'm trying to write some simple mods for my kids and interest them in progr…
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More of a question than an Issue, but I was wondering if there is an easy way to have a class like ItemLMRB (or ItemEE for that matter) for tools and armor. I've been fooling around but haven't been a…
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I propose:
- all "qer" textures (the textures for the map editor) doesn't need to be distributed I propose to create a "qer" folder outside of the texture folders where all the "qer" textures go, so w…